// entity 0 { "wad" "c:\maps\armagon.wad" "classname" "worldspawn" // brush 0 { ( -256 96 -88 ) ( -512 96 -88 ) ( -512 -120 -88 ) armagon/metalt2_7 0 -24 0 1.000000 1.000000 0 0 0 ( -504 -112 -64 ) ( -504 104 -64 ) ( -248 104 -64 ) armagon/metalt2_7 0 -24 0 1.000000 1.000000 0 0 0 ( -512 -128 40 ) ( -256 -128 40 ) ( -256 -128 -88 ) armagon/metalt2_7 0 -24 0 1.000000 1.000000 0 0 0 ( -256 -136 40 ) ( -256 80 40 ) ( -256 80 -88 ) armagon/metalt2_7 32 -24 0 1.000000 1.000000 0 0 0 ( -256 128 24 ) ( -512 128 24 ) ( -512 128 -104 ) armagon/metalt2_7 0 -24 0 1.000000 1.000000 0 0 0 ( -448 96 40 ) ( -448 -120 40 ) ( -448 -120 -88 ) armagon/metalt2_7 32 -24 0 1.000000 1.000000 0 0 0 } // brush 1 { ( -432 128 -64 ) ( -448 128 -64 ) ( -448 -128 -64 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -448 -128 64 ) ( -448 128 64 ) ( -432 128 64 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -448 -128 64 ) ( -432 -128 64 ) ( -432 -128 -72 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -432 -128 64 ) ( -432 128 64 ) ( -432 128 -72 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -432 128 64 ) ( -448 128 64 ) ( -448 128 -72 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -448 128 64 ) ( -448 -128 64 ) ( -448 -128 -72 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 } // brush 2 { ( -272 120 -64 ) ( -424 120 -64 ) ( -424 88 -64 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -424 88 64 ) ( -424 120 64 ) ( -272 120 64 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -424 104 64 ) ( -272 104 64 ) ( -272 104 -64 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -272 88 64 ) ( -272 120 64 ) ( -272 120 -64 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -272 128 64 ) ( -424 128 64 ) ( -424 128 -64 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -432 120 64 ) ( -432 88 64 ) ( -432 88 -64 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 } // brush 3 { ( -432 -112 64 ) ( -432 -144 64 ) ( -432 -144 -64 ) armagon/metalt2_7 40 8 0 1.000000 1.000000 0 0 0 ( -272 -104 64 ) ( -424 -104 64 ) ( -424 -104 -64 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -272 -144 64 ) ( -272 -112 64 ) ( -272 -112 -64 ) armagon/metalt2_7 40 8 0 1.000000 1.000000 0 0 0 ( -424 -128 64 ) ( -272 -128 64 ) ( -272 -128 -64 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -424 -144 64 ) ( -424 -112 64 ) ( -272 -112 64 ) armagon/metalt2_7 0 -32 0 1.000000 1.000000 0 0 0 ( -272 -112 -64 ) ( -424 -112 -64 ) ( -424 -144 -64 ) armagon/metalt2_7 0 -32 0 1.000000 1.000000 0 0 0 } // brush 4 { ( -272 -80 40 ) ( -432 -80 40 ) ( -432 -104 40 ) armagon/metalt2_7 0 32 0 1.000000 1.000000 0 0 0 ( -432 -104 64 ) ( -432 -80 64 ) ( -272 -80 64 ) armagon/metalt2_7 0 32 0 1.000000 1.000000 0 0 0 ( -432 -104 64 ) ( -272 -104 64 ) ( -272 -104 40 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -272 -104 64 ) ( -272 -80 64 ) ( -272 -80 40 ) armagon/metalt2_7 -24 8 0 1.000000 1.000000 0 0 0 ( -272 104 64 ) ( -432 104 64 ) ( -432 104 40 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -432 -80 64 ) ( -432 -104 64 ) ( -432 -104 40 ) armagon/metalt2_7 -24 8 0 1.000000 1.000000 0 0 0 } // brush 5 { ( -272 128 64 ) ( -272 -128 64 ) ( -272 -128 -72 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -256 128 64 ) ( -272 128 64 ) ( -272 128 -72 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 ( -256 -128 64 ) ( -256 128 64 ) ( -256 128 -72 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -272 -128 64 ) ( -256 -128 64 ) ( -256 -128 -72 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 ( -256 128 -64 ) ( -272 128 -64 ) ( -272 -128 -64 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 ( -280 192 -8 ) ( -240 192 -8 ) ( -280 -160 -8 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 } // brush 6 { ( -272 128 64 ) ( -272 -128 64 ) ( -272 -128 -72 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -256 128 64 ) ( -272 128 64 ) ( -272 128 -72 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 ( -256 -128 64 ) ( -256 128 64 ) ( -256 128 -72 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -272 -128 64 ) ( -256 -128 64 ) ( -256 -128 -72 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 ( -272 -128 112 ) ( -272 128 112 ) ( -256 128 112 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 ( -280 192 16 ) ( -280 -160 16 ) ( -240 192 16 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 } // brush 7 { ( -272 128 64 ) ( -272 -128 64 ) ( -272 -128 -72 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -256 -128 64 ) ( -256 128 64 ) ( -256 128 -72 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -272 -128 64 ) ( -256 -128 64 ) ( -256 -128 -72 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 ( -240 192 -8 ) ( -280 192 -8 ) ( -280 -160 -8 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 ( -280 -160 16 ) ( -280 192 16 ) ( -240 192 16 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 ( -248 40 16 ) ( -288 40 16 ) ( -248 40 -8 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 } // brush 8 { ( -272 128 64 ) ( -272 -128 64 ) ( -272 -128 -72 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -256 128 64 ) ( -272 128 64 ) ( -272 128 -72 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 ( -256 -128 64 ) ( -256 128 64 ) ( -256 128 -72 ) armagon/metalt2_7 0 8 0 1.000000 1.000000 0 0 0 ( -240 192 -8 ) ( -280 192 -8 ) ( -280 -160 -8 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 ( -280 -160 16 ) ( -280 192 16 ) ( -240 192 16 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 ( -296 88 16 ) ( -256 88 16 ) ( -296 88 -8 ) armagon/metalt2_7 16 8 0 1.000000 1.000000 0 0 0 } // brush 9 { ( 248 184 -64 ) ( -16 184 -64 ) ( -16 -160 -64 ) armagon/metflor1_5 -56 0 0 1.000000 1.000000 0 0 0 ( -8 -160 -24 ) ( -8 184 -24 ) ( 256 184 -24 ) armagon/metflor1_5 -56 0 0 1.000000 1.000000 0 0 0 ( -8 -160 -40 ) ( 256 -160 -40 ) ( 256 -160 -64 ) armagon/metflor1_5 -56 24 0 1.000000 1.000000 0 0 0 ( 256 -160 -40 ) ( 256 184 -40 ) ( 256 184 -64 ) armagon/metflor1_5 0 24 0 1.000000 1.000000 0 0 0 ( 256 192 -40 ) ( -8 192 -40 ) ( -8 192 -64 ) armagon/metflor1_5 -56 24 0 1.000000 1.000000 0 0 0 ( 0 184 -40 ) ( 0 -160 -40 ) ( 0 -160 -64 ) armagon/metflor1_5 0 24 0 1.000000 1.000000 0 0 0 } // brush 10 { ( 280 232 112 ) ( -288 232 112 ) ( -288 -192 112 ) armagon/sky1 0 0 0 1.000000 1.000000 0 0 0 ( -280 -192 128 ) ( -280 232 128 ) ( 288 232 128 ) armagon/sky1 0 0 0 1.000000 1.000000 0 0 0 ( -280 -192 128 ) ( 288 -192 128 ) ( 288 -192 0 ) armagon/sky1 0 0 0 1.000000 1.000000 0 0 0 ( 288 -192 128 ) ( 288 232 128 ) ( 288 232 0 ) armagon/sky1 0 0 0 1.000000 1.000000 0 0 0 ( 288 232 128 ) ( -280 232 128 ) ( -280 232 0 ) armagon/sky1 0 0 0 1.000000 1.000000 0 0 0 ( -280 232 128 ) ( -280 -192 128 ) ( -280 -192 0 ) armagon/sky1 0 0 0 1.000000 1.000000 0 0 0 } // brush 11 { ( -288 -160 64 ) ( -288 -200 64 ) ( -288 -200 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -56 -160 64 ) ( -296 -160 64 ) ( -296 -160 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( 288 -216 64 ) ( 288 -176 64 ) ( 288 -176 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -296 -192 64 ) ( -56 -192 64 ) ( -56 -192 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -296 -200 112 ) ( -296 -160 112 ) ( -56 -160 112 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -56 -160 -64 ) ( -296 -160 -64 ) ( -296 -200 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 } // brush 12 { ( 288 200 -64 ) ( 248 200 -64 ) ( 248 -64 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( 248 -64 112 ) ( 248 200 112 ) ( 288 200 112 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( 240 -160 64 ) ( 280 -160 64 ) ( 280 -160 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( 288 -64 64 ) ( 288 200 64 ) ( 288 200 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( 288 192 64 ) ( 248 192 64 ) ( 248 192 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( 256 192 112 ) ( 256 -72 112 ) ( 256 -72 -16 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 } // brush 13 { ( -48 232 -64 ) ( -288 232 -64 ) ( -288 192 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -288 192 112 ) ( -288 232 112 ) ( -48 232 112 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -288 192 64 ) ( -48 192 64 ) ( -48 192 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( 288 176 64 ) ( 288 216 64 ) ( 288 216 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -48 232 64 ) ( -288 232 64 ) ( -288 232 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -280 232 64 ) ( -280 192 64 ) ( -280 192 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 } // brush 14 { ( -248 192 -64 ) ( -280 192 -64 ) ( -280 128 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -280 128 112 ) ( -280 192 112 ) ( -248 192 112 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -280 128 64 ) ( -248 128 64 ) ( -248 128 16 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -256 128 112 ) ( -256 192 112 ) ( -256 192 64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -248 192 64 ) ( -280 192 64 ) ( -280 192 16 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -280 192 64 ) ( -280 128 64 ) ( -280 128 16 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 } // brush 15 { ( -256 -128 -64 ) ( -288 -128 -64 ) ( -288 -160 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -288 -160 112 ) ( -288 -128 112 ) ( -256 -128 112 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -288 -160 64 ) ( -256 -160 64 ) ( -256 -160 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -256 -160 112 ) ( -256 -128 112 ) ( -256 -128 -16 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -256 -128 64 ) ( -288 -128 64 ) ( -288 -128 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 ( -288 -128 64 ) ( -288 -160 64 ) ( -288 -160 -64 ) armagon/wbrick1_1 0 0 0 1.000000 1.000000 0 0 0 } // brush 16 { ( 264 192 -88 ) ( -128 192 -88 ) ( -128 -160 -88 ) armagon/wexit02_1 0 0 0 1.000000 1.000000 0 0 0 ( -136 -160 -64 ) ( -136 192 -64 ) ( 256 192 -64 ) armagon/wexit02_1 0 0 0 1.000000 1.000000 0 0 0 ( -128 -160 40 ) ( 264 -160 40 ) ( 264 -160 -88 ) armagon/wexit02_1 0 0 0 1.000000 1.000000 0 0 0 ( 256 -160 40 ) ( 256 192 40 ) ( 256 192 -88 ) armagon/wexit02_1 0 0 0 1.000000 1.000000 0 0 0 ( 264 192 40 ) ( -128 192 40 ) ( -128 192 -88 ) armagon/wexit02_1 0 0 0 1.000000 1.000000 0 0 0 ( -256 168 40 ) ( -256 -184 40 ) ( -256 -184 -88 ) armagon/wexit02_1 0 0 0 1.000000 1.000000 0 0 0 } } // entity 1 { "speed" "500" "wait" "10" "focal_point" "focal1" "targetname" "t5" "origin" "32 -112 0" "classname" "info_movie_camera" } // entity 2 { "speed" "500" "wait" "10" "focal_point" "focal1" "target" "t4" "targetname" "t3" "classname" "info_movie_camera" "origin" "-16 -72 0" } // entity 3 { "speed" "500" "wait" "10" "focal_point" "focal3" "target" "t5" "targetname" "t4" "origin" "16 144 0" "classname" "info_movie_camera" } // entity 4 { "speed" "500" "wait" "10" "focal_point" "focal3" "target" "t3" "targetname" "t2" "classname" "info_movie_camera" "origin" "-40 104 0" } // entity 5 { "speed" "500" "focal_point" "focal2" "target" "t2" "targetname" "t1" "origin" "-96 0 0" "classname" "info_movie_camera" } // entity 6 { "targetname" "focal3" "origin" "104 -64 -16" "classname" "info_focal_point" } // entity 7 { "classname" "info_focal_point" "origin" "152 0 -16" "targetname" "focal2" } // entity 8 { "targetname" "focal1" "origin" "104 64 -16" "classname" "info_focal_point" } // entity 9 { "classname" "light" "origin" "-152 160 -48" "light" "200" } // entity 10 { "light" "200" "origin" "-160 16 -48" "classname" "light" } // entity 11 { "classname" "light" "origin" "168 152 0" "light" "200" } // entity 12 { "light" "200" "origin" "-8 152 0" "classname" "light" } // entity 13 { "light" "200" "origin" "160 8 0" "classname" "light" } // entity 14 { "classname" "light" "origin" "168 -128 0" "light" "200" } // entity 15 { "light" "200" "origin" "-8 -128 0" "classname" "light" } // entity 16 { "classname" "light" "origin" "-160 -128 0" "light" "200" } // entity 17 { "light" "200" "origin" "-152 -120 80" "classname" "light" } // entity 18 { "classname" "light" "origin" "0 -120 80" "light" "200" } // entity 19 { "light" "200" "origin" "176 -120 80" "classname" "light" } // entity 20 { "classname" "light" "origin" "168 16 80" "light" "200" } // entity 21 { "light" "200" "origin" "-8 16 80" "classname" "light" } // entity 22 { "classname" "light" "origin" "-160 16 80" "light" "200" } // entity 23 { "light" "200" "origin" "-152 160 80" "classname" "light" } // entity 24 { "classname" "light" "origin" "0 160 80" "light" "200" } // entity 25 { "light" "200" "origin" "176 160 80" "classname" "light" } // entity 26 { "angle" "90" "classname" "monster_zombie" "origin" "104 -64 0" } // entity 27 { "angle" "300" "origin" "104 64 0" "classname" "monster_zombie" } // entity 28 { "classname" "info_player_start" "origin" "-352 0 -40" } // entity 29 { "classname" "trigger_camera" "target" "t1" // brush 0 { ( -320 24 -48 ) ( -384 24 -48 ) ( -384 -16 -48 ) armagon/trigger 24 -48 0 1.000000 1.000000 0 0 0 ( -384 -16 -24 ) ( -384 24 -24 ) ( -320 24 -24 ) armagon/trigger 24 -48 0 1.000000 1.000000 0 0 0 ( -384 -24 -16 ) ( -320 -24 -16 ) ( -320 -24 -64 ) armagon/trigger 24 0 0 1.000000 1.000000 0 0 0 ( -320 -16 -16 ) ( -320 24 -16 ) ( -320 24 -64 ) armagon/trigger 48 0 0 1.000000 1.000000 0 0 0 ( -320 24 -16 ) ( -384 24 -16 ) ( -384 24 -64 ) armagon/trigger 24 0 0 1.000000 1.000000 0 0 0 ( -384 24 -16 ) ( -384 -16 -16 ) ( -384 -16 -64 ) armagon/trigger 48 0 0 1.000000 1.000000 0 0 0 } }